The Colonial Fleet is supposed to feel like the deck is constantly stacked against them, and survival is on the line in every battle. But in precisely that way, it’s a successful adaptation of the BSG universe. Each scrap I was lucky enough to emerge from in one piece left me battered, bruised, and usually having lost expensive ships I’d spent my very limited resources building. There wasn’t a single engagement in Deadlock that didn’t put me on edge. This leads to a fair bit of manual babysitting that I needed to remember to do for each ship on each turn. There’s a bar that represents overall health, but not icon indicating when specific systems are offline or notification when repairs are complete. I also found that the status bars did a poor job of telling me what status my ships were in. Instead, you have to select the fleet, press “Jump” in the fleet interface, click on the destination, then click again to confirm-a process that could be accomplished with half as many actions.ĭo we really have to do this every 33 minutes? We can let one or two slide, right? Even jumping between locations on the campaign map is fiddlier than it needs to be, and misses some fairly basic functionality like being able to select a fleet and right-click where you want it to go. Selecting targets for missiles and fighters isn’t especially intuitive. Unfortunately, the interface often contributes negatively to the feeling of being beset on all sides. Further depth is added by electronic warfare (certain Cylon ships can disable an enemy quickly by hacking their systems, and each ship has a Firewall stat to defend against this) and the ability of larger vessels to deploy flak to intercept missiles. All the while, you’ll be trying to anticipate your enemy’s next moves so you can set up good positioning and facing for the upcoming turn. It’s important to get the hang of turning the armor-depleted side of a ship away from enemy fire to give repair crews time to work, and to focus-fire specific areas of a ship when on the offensive. Knowing when to hold and when to break formation can decide a battle. From the first turn of the campaign, however, it was clear that this wouldn’t be an assured outcome with me in the admiral’s chair. In Battlestar canon, the humans won that first round and the Cylons disappeared for decades so they could make themselves look like Tricia Helfer and infiltrate Colonial society to get their revenge. Something is constantly on fire, and Saggitaron is perpetually threatening to withdraw their financial support for the colonial military because you can’t be in twelve places at once and someone needed to be sacrificed to keep the war going.ĭeadlock is set during the First Cylon War, when humanity’s cybernetic servants originally rose up against the 12 Colonies of Kobol roughly 40 years before the events of the show. There is no such thing as getting out of a fight clean. Humanity’s outlook almost always feels bleak. It’s in moments like these that Battlestar Galactica: Deadlock really captures the feeling of shit constantly hitting every single fan, which defined the first two seasons of the 2004 television show.
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